After defeating Kalarel at the Keep on the Shadowfell and saving the town of Winterhaven the party departed as heroes. Their first stop was the small fishing village of Riverdown to check on Magnus’s mother, Y’salla, who lived there. Upon arrival they discovered that Y’salla and about a dozen other villagers had disappeared. Rutger, the human chieftan of the village, told the party that he had reports of the villagers being led in chains by a band of hobgoblins. Rutger had once been a formidable warrior but age and miles had left his best days behind him. He asked the party to investigate. It didn’t take much convincing considering Magnus’s mother was among the captives.
Mikail remembered the note that they found in Shadowfell Keep concerning a slaving ring operated by hobgoblins known as the Bloodreavers. He also mentioned. that he had a contact in a thieves guild within Fallcrest that might be able to give them some information an how to locate the gang. So the party traveled to Fallcrest and found themselves in the Lucky Gnome, a seedy taphouse known to be a haven for criminals and thugs. Mikail inquired with the owner, Kelson, about the whereabouts of his thieve’s guild contact, Blackjack. Kelson said he could send word to Blackjack that Mikail wanted to meet. When he asked the name he should give Blackjack, Mikail answered, “Valerian.”
Blackjack turned out to be a high ranking member of the thieve’s guild. A cautious looking human male with a nasty scar running down one side of his face. Apparently there was some bad blood between Mikail and the thief. During the tense meeting the party learned that Mikail and Blackjack had once been friends. However Mikail believed Blackjack’s brothers were involved in his father’s murder. A few years ago Mikail had killed one of Blackjack’s brothers. Blackjack had responded with an attack on Mikail during which Mikail left the scar that Blackjack now wore on his face. Until this meeting that had been the last they had seen of each other.
Blackjack told the party that he didn’t work with slavers but that the local crime lord Sinruth may have the information they seek. The only problem was that getting close to Sinruth would be difficult. The only time the crime lord was seen in public was during the arena battles in The Bloody Hole that Sinruth presided over. Before he departed Blackjack gave Mikail a dagger that he had found in his brother’s belongings. The dagger was decorated with symbols of Bahamut and the Order of the King, a group of knights dedicated to god. There was also a name engraved on the dagger, “Eltor”. This seemed to mean a great deal to Mikail but whatever its significance was, Mikail kept to himself.
To get close to Sinruth the party decided to sign up to fight in the next arena match. It was decided that Balasar, Medrash, Immeral, and Varis would fight in match while Mikail, Magnus, and Shardon tried to infiltrate Sinruth’s private box.
The plan worked and while the combatants fought and killed Trogdor, a brutal ettin that had been undefeated, the others confronted Sinruth. Sinruth was an emaciated wizard with a dangerous look. The group sensed that he was extremely powerful and not to be trifled with. Sinruth had been impressed with the party’s success against Trogdor and offered to give them the information they sought as long as they agreed to return in a week’s time to fight in the next match. The party agreed to the terms and Sinruth told them to seek out the Bloodreavers within the Chamber of Eyes which lay in Thunderspire Labyrinth.